![]() ![]() ![]() ![]() with the threat I spend on one cursed item, I could easily activate two powers that would prove more useful over a longer period of time.I realize that each dark relic has its own effect, but still, something is missing about this "torture device" mechanic. The dark relic is discarded upon the afflicted hero's death, for which the OL is awarded with the usual conquest, but there are much cheaper ways to kill a hero anyway. While it's a cool concept and a novel way to punish heroes, I really don't see justification for such a huge threat cost for the dark relic, especially in the advanced campaign since Road to Legend introduced a shop item that effectively removes dark relics. , I got rid of them in favor of "hexes," which inflict some negative penalty on the entire hero party and last until they activate a glyph. There are a lot of things I don't like about the dark relics, though: the incentive for the hero to die, the terrible scaling to different party sizes, the situational ability to destroy large amounts of party wealth, the unclear triggering condition, and the generally puzzling costs of the different relics. So, you probably win 4 conquest and waste a couple hero actions as his allies kill him (in addition to denying him a treasure). ![]() I believe the nastiest one is considered to be Boots of Iron on a 3 speed melee hero, which limits them to a maximum of 2 movement points per turn (-1 speed, can't run, can't spend fatigue to move), which is slow enough that they probably can't accomplishĮxcept preventing spawning behind the party, or maybe glyph ambushes. I haven't actually used dark relics in a game, but my impression is that they're pretty inconsistent in power, but generally a good use would probably devastate a hero to the point that they might actually want to commit suicide to get rid of it. A better use is probably 4 (replacing copper treasure, early in the game) + 8 (boots of iron), which is significantly less than the cheapest power card. You can pay for Dark Relic is 12 (replacing gold treasure) + 11 (black ring), which is less than the cost of Evil Genius. ![]()
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